Kevin Li
CEO

Co-founded China West Coast in 2007, Kevin has extensively network among major oversea game publishers, as well as local game industry.

In 2004, Kevin founded Qin Studio, which was the leading company in China for the development of XBLA titles.

In 2006, Qin Studio was acquired by Vivendi. After that Kevin became the studio manager of Vivendi’s online branch – Sierra Online, in charge of the operation of the company in China.

Kevin is an 8 year veteran of casual game development and operation. He has produced over 50 titles both for local and international market.



LIN Dawei
General Manager

As an experienced 3D at UBI Soft Shanghai, Lin Da Wei has cultivated a broad network of AAA-quality game development talents. As the founder of a leading Shanghai game training school, he gained important insights into training game artists, as well as recruiting veterans instructors.

LIN Dawei designed the Brood Training Program and implemented the first BTP in Shanghai Film Art Academy. The BTP was convinced to be VALUABLE to game companies, industry, universities and of course students' growth.



Wu Donghao
VP of Production

Wu Donghao used to be the No. 1 producer at Ubisoft Shanghai. Since 1997, he has been leading the development of 7 AAA titles , including Splinter Cell, Rainbow Six, Ghost Recon, etc.

Mr. Wu also led the project , which pioneered in working with Unreal Technology for console game development.

Mr. Wu has the experience of managing a develop team of more than 120 members, he fully understands the challenge of developing hit titles, and what takes to integrate talents from all aspects to one team.

After leaving Ubisoft in 2006, Wu co-founded VYK, an outsourcing company that grew to 150 people in the first year.



Dr. Rock Tang
VP of Technology

Rock holds the Ph.D degree of Physics. He has been in Hi-Tech industry for 15 years. His technology experience includes large-scale database application, tele-communication technology, and high speed network communication.

From 2000, Rock started to work in the game industry as both a producer and a technical expert.



Chen Yu
Production Director

Chen Yu co-founded Virtuos in 2005. In the role of Art Director, he helped Virtuos to become the biggest art outsourcing company in 2 years, with the company size of over 300 people. He has been working with clients such as EA, Vivendi, Activision, Ubisoft, Sony Online, NC Soft, Microsoft, etc.

From 2001-2004, Chen was senior artist in Atari’s Melbourne House, leading the art work in various game projects, such as Transformer, Man in Black, F1 Grand Prix , etc.

From 1997- 2001, Chen took the role of project art director in Ubisoft Shanghai, responsible for research and development of graphic technique, as well as artist training.


 
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